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Devlog
V. 2.3.1
December 18, 2022
by
MCrafterzz
Changelog - Editor textures are now no longer included in builds as they aren't used in runtime - Converted the road system toolbar and point inspector to overlays. - Fixed the point inspector not wor...
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V. 2.3.0
October 19, 2022
by
MCrafterzz
V. 2.3.0: - Added left & right curve offset for intersections so that you can generate nice curves even though different connections are different far out from the intersection centre - Added option t...
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V. 2.2.0
September 18, 2022
by
MCrafterzz
- Added options to intersection to generate crosswalks, with a bunch of different options - Added corner sharpness factor to intersection to control how sharp the corners are - Flatten intersection no...
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V. 2.1.5
June 27, 2022
by
MCrafterzz
Changelog - Fixed clicking on a road point handle on top of an intersection selecting the intersection - Fixed adding an intersection main road not always selecting it in the inspector - Fixed adding/...
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V. 2.1.4
June 26, 2022
by
MCrafterzz
Changelog - Intersections and their main roads now uses distance when calculation uvs, this should mitigate stretching - Added texture tiling multiplier property to intersections - Automatically gener...
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V. 2.1.2
June 16, 2022
by
MCrafterzz
Changelog Fixed not always being able to change materials in the lane inspector...
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V. 2.1.0
May 01, 2022
by
MCrafterzz
2.1.0: - Added use center distance property for prefab lines, to for example align streetlamps on both sides of the road - Added end mode to prefab lines to determine when to place the last prefab. Ne...
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V. 2.0.2
November 13, 2021
by
MCrafterzz
- Fixed lighting bug with prohibitedareas...
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V. 2.0.1
September 18, 2021
by
MCrafterzz
1
Fixed the inspector freeze bug (except for the material array)...
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V. 2.0.0
September 12, 2021
by
MCrafterzz
1
This is the largest update yet which changes how most of the tool works. The most important change is the new toolbar where you now create, insert and delete points etc instead of having loads of conf...
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V. 1.10.9
June 14, 2021
by
MCrafterzz
1
- Fixed Combine To Single Mesh combining all lod levels and not only the highest...
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V. 1.10.8
June 12, 2021
by
MCrafterzz
1
- Added possiblity to convert an entire road system into a single mesh: Windows > Road Creator > Convert To Single Mesh...
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V. 1.10.7
June 12, 2021
by
MCrafterzz
Some general improvements to the Save To Prefab button...
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V. 1.10.6
April 22, 2021
by
MCrafterzz
1
V. 1.10.6: - Fixed an error when connecting one lane roads to intersections...
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V. 1.10.5
April 17, 2021
by
MCrafterzz
1
V. 1.10.5: - Fixed errors when creating an intersection with a road that only has one lane...
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V. 1.10.4
April 10, 2021
by
MCrafterzz
V. 1.10.4: - Inproved placement of points when adding/inserting points to prevent overlap - Fixed inserting points at the same location as existing points creating errors - Fixed reset road not removi...
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V. 1.10.3
April 07, 2021
by
MCrafterzz
V. 1.10.3: - Added Snap Points to terrain for roads and intersecting which snaps all anchor points to the underlying terrain or object - Added window to generate a texture of all roads and intersectio...
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V. 1.10.2
March 30, 2021
by
MCrafterzz
V. 1.10.2: - Fixed deform mesh to terrain not working when road is beneath terrain - Added a bit of offset to deform mesh to terrain. For a good result you still need to create a smooth terrain...
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V. 1.10.0
March 29, 2021
by
MCrafterzz
V. 1.10.0: - Totally redid terrain modification once again! This time to make it much quicker and prevent holes from generating - Added undo support to terrain modification, detail removal and tree re...
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V. 1.9.10
March 16, 2021
by
MCrafterzz
V. 1.9.10: - Added option One Material Per Lane to add lanes from curve function, allowing you to choose one material per lane added - Made it possible to set lanes from curve, overriding all current...
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V. 1.9.9
March 14, 2021
by
MCrafterzz
V. 1.9.9: - Added option to modify terrain height, remove details and remove trees on update - Moved terrain modification to its own tab in the inspector as it has so many options now-a-days - Added o...
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V. 1.9.8
March 12, 2021
by
MCrafterzz
V . 1.9.8: - Added options to add lanes from curve, it lets you define a curve and then adds lanes from that data, this lets you quickly add more complex shapes - Redid the right click dialog, you can...
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V. 1.9.7
March 11, 2021
by
MCrafterzz
1
V. 1.9.7: - Added shortcuts for creating roads and prefab lines to speed up creation process - Namespaced all files to prevent name conflicts with other assets - You can now left click select roads, i...
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V. 1.9.6
March 08, 2021
by
MCrafterzz
V. 1.9.6: - Road guidelines are now visible before placing the first road point - Improved inspector for road and intersection terrain deformation to be more clear - Added intersection controls to roa...
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V. 1.9.5
March 07, 2021
by
MCrafterzz
V. 1.9.5: - Added option to make roads cyclic - Added option to configure start and end offset percentage for roads, prefab lines and terrain modification intervals regardless if whole road is enabled...
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V. 1.9.4
February 20, 2021
by
MCrafterzz
V. 1.9.4: - Removed intersection connection indexes. Which part of a road which is connected to the main point of the intersection is now controlled by a property in a lane instead, this allows you to...
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V. 1.9.3
February 16, 2021
by
MCrafterzz
Time for some more bug fixes! V. 1.9.3: - Added support for exporting roads, intersections etc to prefabs. Click the Windows > Road Creator > Export As Prefab button - Added inbuilt support for Unity...
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V. 1.9.2
February 11, 2021
by
MCrafterzz
Added option to set terrain deformation accuracy for roads and intersections to prevent holes generating in the terrain...
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V. 1.9.1
February 11, 2021
by
MCrafterzz
Fixed roads and intersections will terrain detail removal enabled without a terrain under them breaking the tool...
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V. 1.9.0
February 10, 2021
by
MCrafterzz
It is time for another larger update! V. 1.9.0: - Added Prohibited Area tool which lets you create a filled area of any shape, and fill it with any material. Two materials are included, one for stripe...
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V. 1.8.5
December 18, 2020
by
MCrafterzz
1
Changelog - Fixed some terrain deformation artifacts - The max value for terrain deformation radius for roads and intersection has been increased to 30...
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V. 1.8.4
December 04, 2020
by
MCrafterzz
Something that has always been bothering me is the terrain modification which was decent but often required manual editing afterwards, so I decided to spend some time on it and can now present the hug...
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V. 1.8.3
October 25, 2020
by
MCrafterzz
V. 1.8.3: - You can now connect a road to itself to create an intersection with itself. This has it's limits thought, you can't connect another road to the middle of that road. Also you can only conne...
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V. 1.8.2
April 27, 2020
by
MCrafterzz
Another small bug fixing update Changelog - Fixed roads sometimes being a weird shape at the edge of two sections - Fixed being able to move road prefab lines...
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V. 1.8.1
April 24, 2020
by
MCrafterzz
Changelog: - Fixed being able to convert road prefab lines to static mesh...
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V. 1.8.0
April 15, 2020
by
MCrafterzz
Changelog: - Spliting a segment now copies over the correct lanes and prefab lines - Fixed regenerating a road/prefab line/intersection not always triggering unsaved changes, this meant that in some c...
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V. 1.7.1
April 04, 2020
by
MCrafterzz
A quick patch. V. 1.7.1: - Fixed being able to remove generated main roads - Fixed not being able to add new intersection main roads when generate main roads automatically is enabled...
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V. 1.7.0
April 04, 2020
by
MCrafterzz
This update further focuses on speeding up the workflow and fixing bugs. Changelog: - Added automatically generate main roads for intersection which connectes the non-connected lanes of roads. For exa...
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V. 1.6.0
March 19, 2020
by
MCrafterzz
V. 1.6.0: - Changed default turn marking to match the default road better (1 turn marking instead of 2 as its a 2-way road and not a 1-way road) - Increased default terrain y-offset for roads and inte...
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V. 1.5.0
March 11, 2020
by
MCrafterzz
Using the tool myself I found out that when creating a new road type I spent a lot of time scrolling in the curve editor window to for example change the start width of a lane from 3 to 0. So I decide...
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V. 1.4.0
March 05, 2020
by
MCrafterzz
Changelog: - Added possibilities to define a random spacing for prefab lines (min and max). Use this for decals, cones and more...
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V. 1.3.1
February 22, 2020
by
MCrafterzz
Changelog; - Fixed main roads working incorrectly on start intersections...
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V. 1.3.0
February 21, 2020
by
MCrafterzz
Time for another update. Changelog - Added LOD support, being defined per road. You can choose how many lod levels you want, the distance they render at and the amount of vertices that the have (verte...
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V. 1.2.0
February 17, 2020
by
MCrafterzz
Changelog: - You can now move control points seperatly by holding down A whilst moving them. This is useful when you want sharp angles, for example for road lines. - Added ignore for width calculating...
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V. 1.1
February 13, 2020
by
MCrafterzz
Changelog - Added support for physic materials, it is assigned per lane as every lane has it's own mesh - Point handles are now rotated when tool rotation mode is set to global, to make it easier to t...
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